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Slips stun instead of paralyzing - #13366

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JamieD1 merged 6 commits into
yogstation13:masterfrom
Sniblet:slips-dont-paralyze
Mar 13, 2022
Merged

Slips stun instead of paralyzing#13366
JamieD1 merged 6 commits into
yogstation13:masterfrom
Sniblet:slips-dont-paralyze

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@Sniblet

@Sniblet Sniblet commented Mar 3, 2022

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Document the changes in your pull request

Replaces the 0-second paralyze caused by slipping with a 0-second stun.

Tested:

  • This has no effect that I know of on how slips work currently, because it does a knockdown anyway.
  • Space lube works the same too.
  • A bananium sword on a flying angel didn't work before, and it doesn't work with this.
  • Would interact with Stuns do not affect tail wagging, but paralyzes still do #13363 by making slips no longer terminate *wag.

Changelog

🆑
tweak: Slips now stun instead of paralyzing
/:cl:

@Yogbot-13 Yogbot-13 added the Tweak This PR contains changes to the game. label Mar 3, 2022
@Marmio64

Marmio64 commented Mar 3, 2022

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Clowns should be allowed to bully furries as much as they want, this is just an anti-clown pr.

@Hopekz

Hopekz commented Mar 3, 2022

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This is a bit counterintuitive IMO.

You are changing the way all stuns work to make tails work when normally in best practice you should change the broken feature to work with the existing working features vs changing the working features to work with a broken feature.

@Sniblet

Sniblet commented Mar 3, 2022

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No, I am not changing the way all stuns work, but otherwise, correct.
But, I don't know how to make it so tail wagging makes an exception for paralysis caused by slipping.
And it makes more sense that a wet floor doesn't paralyze people who are physiologically fit to work. Having slips work more logically might be helpful for other future changes.

@JamieD1

JamieD1 commented Mar 7, 2022

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No, I am not changing the way all stuns work, but otherwise, correct. But, I don't know how to make it so tail wagging makes an exception for paralysis caused by slipping. And it makes more sense that a wet floor doesn't paralyze people who are physiologically fit to work. Having slips work more logically might be helpful for other future changes.

Have you ever slipped on a wet floor?

@Sniblet

Sniblet commented Mar 7, 2022

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No, but I have slipped on ice. It kind of hurt.

A slip is when you violently lose your footing and maybe hit yourself on your way down
A stun is when you just can’t move for a while and your hands are useless (ex: realizing your cosmic insignificance with singuloth or a cosmic progenitor, having your brain buzzed by nanites or a faulty implant, climbing a table using your hands, vomiting)
A paralyze is when you lose all use/feeling in all your limbs (ex: abductor batons, kindle, early stunspell, concussive blasts, buffed vomiting, lethal shocks, tasers, neurotoxins)

I’d say most of us have not experienced paralysis outside of sleep in our lifetimes, and if we have it was not brought on temporarily by slipping on a wet surface.

@JamieD1
JamieD1 merged commit 5798571 into yogstation13:master Mar 13, 2022
Yogbot-13 added a commit that referenced this pull request Mar 13, 2022
@Sniblet
Sniblet deleted the slips-dont-paralyze branch April 9, 2022 20:16
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5 participants